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Tetris

Tetris

WebGame

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Wordle Toda

Wordle Toda

Stickman Fun

Stickman Fun

Ragdoll Duel

Ragdoll Duel

Fish Mania

Fish Mania

Rozetnij to: Puzzle

Rozetnij to: Puzzle

Bieg z bronią

Bieg z bronią

Water Sort – Kolekcje

Water Sort – Kolekcje

Żabia Pogoń

Żabia Pogoń

Birdy Rush

Birdy Rush

Magiczne wspomnienie

Magiczne wspomnienie

Wielkanocny Mahjong Deluxe

Wielkanocny Mahjong Deluxe

Upiorny link

Upiorny link

Cukierki Owocowe scalanie

Cukierki Owocowe scalanie

Przygoda na farmie: Ukryte obiekty

Przygoda na farmie: Ukryte obiekty

Wiosenne Płytki Mistrz

Wiosenne Płytki Mistrz

Monster Go

Monster Go

Count Masters Stickman

Count Masters Stickman

Mistrz Łańcucha Cukierków

Mistrz Łańcucha Cukierków

Mania labiryntów

Mania labiryntów

Wyzwanie pamięci żeglarskiej

Wyzwanie pamięci żeglarskiej

Bubble Shooter Planety

Bubble Shooter Planety

Bańki kontra bloki

Bańki kontra bloki

Ćwiczenia z dodawania

Ćwiczenia z dodawania

Poszukiwacz Pieczęci

Poszukiwacz Pieczęci

Bieg Mikołajów

Bieg Mikołajów

Wyciągnij zawleczkę: Ratowanie ryb

Wyciągnij zawleczkę: Ratowanie ryb

Gwiezdne Bitwy

Gwiezdne Bitwy

1010 Skarbów

1010 Skarbów

Dopasuj 3 warzywa

Dopasuj 3 warzywa

Puzzle dla dzieci: Kemping

Puzzle dla dzieci: Kemping

Ukryte obiekty Wielkanoc

Ukryte obiekty Wielkanoc

Masakra Halloween Horror

Masakra Halloween Horror

Różnice między parkami publicznymi

Różnice między parkami publicznymi

Bomba napędowa

Bomba napędowa

Dziewięć zimowych kart

Dziewięć zimowych kart

Crossy Road

Crossy Road

Bomba żelkowa

Bomba żelkowa

1010 Gorączka Skarbów

1010 Gorączka Skarbów

Bubble Shooter Cukierki

Bubble Shooter Cukierki

Strzelanka do baniek: Wielkanoc

Strzelanka do baniek: Wielkanoc

Wielkanocny suwak obrazków

Wielkanocny suwak obrazków

Sortowanie w supermarkecie: dopasuj

Sortowanie w supermarkecie: dopasuj

spider patience

spider patience

Przejdź przez tę drogę

Przejdź przez tę drogę

Strzelec sów

Strzelec sów

Limitowany Kaboom

Limitowany Kaboom

Niszczyciel bloków

Niszczyciel bloków

Zimowe płytki

Zimowe płytki

1010 Alchemia Eliksirów

1010 Alchemia Eliksirów

Puzzle jaskiniowca

Puzzle jaskiniowca

Znajdź różnice: Miasto

Znajdź różnice: Miasto

Wędrówka Mahjong

Wędrówka Mahjong

Karty dla dzieci – dopasowywanie

Karty dla dzieci – dopasowywanie

2048 Merge World

2048 Merge World

Tic and Toe

Tic and Toe

Farm Match Seasons 3

Farm Match Seasons 3

Wzory wielkanocne

Wzory wielkanocne

Kosmiczne Puzzle Obrazkowe

Kosmiczne Puzzle Obrazkowe

Czekoladowe bloki

Czekoladowe bloki

Majestatyczny bohater

Majestatyczny bohater

Cuda Egiptu Match

Cuda Egiptu Match

Super Jewel Collapse

Super Jewel Collapse

Lucky Vegas Blackjack

Lucky Vegas Blackjack

Klasyczne klocki puzzle

Klasyczne klocki puzzle

Sortowanie stosowe

Sortowanie stosowe

Faza Księżyca Bitwa

Faza Księżyca Bitwa

Co jest nie tak 2

Co jest nie tak 2

Syreny Znajdź różnice

Syreny Znajdź różnice

Opowieści z ogrodu 3

Opowieści z ogrodu 3

Korek: Zagadka drogowa

Korek: Zagadka drogowa

Psy znajdź różnice

Psy znajdź różnice

Leśne Dopasowanie 3

Leśne Dopasowanie 3

Przygoda z raftingiem 1

Przygoda z raftingiem 1

Ukryte obiekty: Piekarnia

Ukryte obiekty: Piekarnia

Mistrz ceramiki

Mistrz ceramiki

Historia bloku domowego

Historia bloku domowego

Wiedźmiński eliksir sortujący

Wiedźmiński eliksir sortujący

Głodna żaba

Głodna żaba

Zjazd po poręczy

Zjazd po poręczy

Połącz owoce 2

Połącz owoce 2

Braindom 2: Kto kłamie

Braindom 2: Kto kłamie

Strzelec baniek: Piłka nożna

Strzelec baniek: Piłka nożna

Bohaterowie Trzech Królestw

Bohaterowie Trzech Królestw

Tap It Away 3D

Tap It Away 3D

Mistrz Hexa Sort

Mistrz Hexa Sort

Wprowadzenie do gry

O grze Tetris

Tetris is a portrait-first falling-block puzzle built for quick sessions and longer score runs. Pieces drop into a 10 by 20 well, and any horizontal line that fills completely is removed. The presentation is a clean casual board: a bright sky-blue field, a light well, and glossy rounded blocks in mint, blue, orange, gold, teal, purple, and coral. The score, level, line count, best score, and the next piece stay visible without covering the stack.

The play is about placing seven familiar shapes before the stack reaches the top. A ghost outline marks the landing spot, and one upcoming piece is previewed, so the landing column can be chosen before the piece locks. There is no campaign, no character, and no finish line. A run lasts until a new piece can no longer enter the well. The reason to start again is a higher score, a longer line count, and survival after the fall speed increases.

It fits players who want a readable stack-and-clear game on a phone or in a browser. Moving, rotating clockwise, and dropping are enough to begin. The skill is in keeping the surface flat, opening a gap for the straight piece, and clearing lines on consecutive pieces before the drop interval gets short. A run can be saved and resumed, the best score is kept on the device, and the first time the well fills, one revive can clear space and continue the same score. The interface is available in English, French, Spanish, German, Portuguese, and Italian. Sound can be muted, and comfort options can lower screen shake, flashes, and extra motion.

Jak grać w Tetris online?

On the home screen, New Game empties the well, resets the score, and discards any saved run. If you leave during play, the board, score, level, combo, and current piece are stored. Continue returns to that run. The Home button during play saves and returns to the title. From the results screen, Again starts a fresh run and Home returns to the title. On the web build, leaving the results screen can show a short commercial break.

Phone buttons are Left, Right, Rotate, Soft, and Hard. Holding Left, Right, or Soft repeats that action. Touching the well also works: slide sideways to move one cell at a time, swipe down to soft-drop once, swipe up to hard-drop, and tap to rotate. On a keyboard, Left and Right move the piece, Down soft-drops, Up or Z rotates, and Space hard-drops. A gamepad uses the D-pad for movement and soft drop, D-pad Up or the bottom face button to rotate, and the left face button to hard-drop.

Each piece is one of seven shapes: the straight bar, the square, and the T, L, J, S, and Z. They come from a shuffled bag of seven, so every shape appears once before the next bag starts. Rotation is clockwise only. If the turned piece would overlap the stack or leave the well, the game tries a short kick left, right, or upward, including the two upward diagonals, and cancels the rotation if none of those fits. When a piece can no longer fall, it locks after 0.3 seconds. A successful move or rotation while it is resting resets that timer, up to eight times. A hard drop skips the wait and locks immediately. The ghost shows the lock position, and the Next box shows the single piece that will spawn afterward.

A filled horizontal line is deleted and everything above it drops down. One line scores 100, two lines score 300, three lines score 500, and four lines score 800. Clearing lines with back-to-back pieces builds a combo. The first clear in a streak scores only the line value. Each following clear, before a piece locks with no line removed, adds a bonus of 50 points multiplied by one less than the combo count: 50 on the second clear, 100 on the third, 150 on the fourth, and so on. A lock that clears nothing resets the combo. Soft drop adds 1 point for every row you move the piece down. Hard drop adds 2 points for every row it travels, then locks. Gravity itself does not add points. Every 10 lines raises the level by 1. At level 1 a piece falls one row per second. Each level shortens that interval by 70 milliseconds, down to a fastest pace of 80 milliseconds per row.

There is one endless mode. New Game and Continue are the same rules; Continue only restores the saved board. There is no hold queue, no second rotation direction, no stage select, and no inventory of items or power-ups. The only recovery is a single revive. The first time a new piece cannot spawn, the game pauses and offers a rewarded ad. Completing the ad removes the four highest rows that still contain blocks and resumes the same score and level. Ending the offer, or failing to finish the ad, finishes the run. If the well blocks again after that revive has been used, the run ends immediately. The results screen shows the score just played and the best score stored so far.

For a first run, follow the ghost, check Next, and hard-drop only after the column is correct. Keep the top of the stack even, and leave one vertical opening for the straight piece when a four-line clear is available. After that, the useful targets are a combo across several locks, a clean 800-point clear, and a best score that still climbs after the fall speed has tightened. Level 2 begins at 10 lines, and the 80-millisecond floor arrives once the level reaches 15, at 140 lines.