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Tetris

Tetris

WebGame

installeren

delen

1

0

0

Wordle Toda

Wordle Toda

Stickman Fun

Stickman Fun

Ragdoll Duel

Ragdoll Duel

Fish Mania

Fish Mania

Snij het Puzzels

Snij het Puzzels

Gun Strike Runner

Gun Strike Runner

Water Sort - Collecties

Water Sort - Collecties

Kikkerrush

Kikkerrush

Birdy Rush

Birdy Rush

Magische Herinnering

Magische Herinnering

Pasen Mahjong Deluxe

Pasen Mahjong Deluxe

Spookachtige link

Spookachtige link

Fruit Candy samenvoegen

Fruit Candy samenvoegen

Zoek-en-vind boerderijavontuur

Zoek-en-vind boerderijavontuur

Lente Tegelmeester

Lente Tegelmeester

Monster Go

Monster Go

Count Masters Stickman

Count Masters Stickman

Candy Chain Master

Candy Chain Master

Doolhof Mania

Doolhof Mania

Geheugenuitdaging Zeevaart

Geheugenuitdaging Zeevaart

Bubble Shooter Planeten

Bubble Shooter Planeten

Bubbels vs. Blokken

Bubbels vs. Blokken

Oefenen met optellen

Oefenen met optellen

Zegelzoeker

Zegelzoeker

Kerstloop

Kerstloop

Trek aan de pin: Visredding

Trek aan de pin: Visredding

Sterrengevechten

Sterrengevechten

1010 Schatten

1010 Schatten

Groente Match 3

Groente Match 3

Camping Kids Legpuzzel

Camping Kids Legpuzzel

Zoekplaatjes Pasen

Zoekplaatjes Pasen

Halloween Horror Massacre 1

Halloween Horror Massacre 1

Openbaar park verschillen

Openbaar park verschillen

Rijd Bom

Rijd Bom

Negen kaarten van de winter

Negen kaarten van de winter

Crossy Road

Crossy Road

Jelly Bomb

Jelly Bomb

1010 Schatstorm

1010 Schatstorm

Bubble Shooter Snoepjes

Bubble Shooter Snoepjes

Bubble Shooter Pasen

Bubble Shooter Pasen

Pasen Schuifpuzzel

Pasen Schuifpuzzel

Supermarkt Sorteren En Matchen

Supermarkt Sorteren En Matchen

spider patience

spider patience

Steek die weg over

Steek die weg over

Uilenschutter

Uilenschutter

Beperkte Kaboom

Beperkte Kaboom

Blokkenbreker

Blokkenbreker

Wintertegels

Wintertegels

1010 Elixir Alchemie

1010 Elixir Alchemie

Holbewoner Puzzels

Holbewoner Puzzels

Zoek de verschillen in de stad

Zoek de verschillen in de stad

Wandel Mahjong

Wandel Mahjong

Kinderspel Kaarten Zoeken

Kinderspel Kaarten Zoeken

2048 Merge World

2048 Merge World

Tic and Toe

Tic and Toe

Farm Match Seasons 3

Farm Match Seasons 3

Paaspatronen

Paaspatronen

Ruimtefoto-puzzel

Ruimtefoto-puzzel

Choco Blocks

Choco Blocks

Majestueuze Held

Majestueuze Held

Wonders Of Egypt Match

Wonders Of Egypt Match

Super Jewel Collapse

Super Jewel Collapse

Lucky Vegas Blackjack

Lucky Vegas Blackjack

Puzzelblokken Klassiek

Puzzelblokken Klassiek

Stacksortering

Stacksortering

Maanfasegevecht

Maanfasegevecht

Wat is er mis 2

Wat is er mis 2

Zeemeerminnen zoek de verschillen

Zeemeerminnen zoek de verschillen

Garden Tales 3

Garden Tales 3

Car Jam: Verkeerspuzzel

Car Jam: Verkeerspuzzel

Honden zoek de verschillen

Honden zoek de verschillen

Forest Match 3 1

Forest Match 3 1

Rafting Avontuur 1

Rafting Avontuur 1

Verborgen Voorwerpen Bakkerij

Verborgen Voorwerpen Bakkerij

Pottenbakker

Pottenbakker

Home Block Story

Home Block Story

Witch Craft Potion Sort

Witch Craft Potion Sort

Hongerige Kikker

Hongerige Kikker

Rail Slide

Rail Slide

Fruit Samenvoegen 2

Fruit Samenvoegen 2

Braindom 2: Wie liegt?

Braindom 2: Wie liegt?

Bubble Shooter Voetbal

Bubble Shooter Voetbal

Helden van de Drie Koninkrijken

Helden van de Drie Koninkrijken

Tap It Away 3D

Tap It Away 3D

Hexa Sort Meester

Hexa Sort Meester

Spelintroductie

Over Tetris

Tetris is a portrait-first falling-block puzzle built for quick sessions and longer score runs. Pieces drop into a 10 by 20 well, and any horizontal line that fills completely is removed. The presentation is a clean casual board: a bright sky-blue field, a light well, and glossy rounded blocks in mint, blue, orange, gold, teal, purple, and coral. The score, level, line count, best score, and the next piece stay visible without covering the stack.

The play is about placing seven familiar shapes before the stack reaches the top. A ghost outline marks the landing spot, and one upcoming piece is previewed, so the landing column can be chosen before the piece locks. There is no campaign, no character, and no finish line. A run lasts until a new piece can no longer enter the well. The reason to start again is a higher score, a longer line count, and survival after the fall speed increases.

It fits players who want a readable stack-and-clear game on a phone or in a browser. Moving, rotating clockwise, and dropping are enough to begin. The skill is in keeping the surface flat, opening a gap for the straight piece, and clearing lines on consecutive pieces before the drop interval gets short. A run can be saved and resumed, the best score is kept on the device, and the first time the well fills, one revive can clear space and continue the same score. The interface is available in English, French, Spanish, German, Portuguese, and Italian. Sound can be muted, and comfort options can lower screen shake, flashes, and extra motion.

Hoe speel je Tetris online?

On the home screen, New Game empties the well, resets the score, and discards any saved run. If you leave during play, the board, score, level, combo, and current piece are stored. Continue returns to that run. The Home button during play saves and returns to the title. From the results screen, Again starts a fresh run and Home returns to the title. On the web build, leaving the results screen can show a short commercial break.

Phone buttons are Left, Right, Rotate, Soft, and Hard. Holding Left, Right, or Soft repeats that action. Touching the well also works: slide sideways to move one cell at a time, swipe down to soft-drop once, swipe up to hard-drop, and tap to rotate. On a keyboard, Left and Right move the piece, Down soft-drops, Up or Z rotates, and Space hard-drops. A gamepad uses the D-pad for movement and soft drop, D-pad Up or the bottom face button to rotate, and the left face button to hard-drop.

Each piece is one of seven shapes: the straight bar, the square, and the T, L, J, S, and Z. They come from a shuffled bag of seven, so every shape appears once before the next bag starts. Rotation is clockwise only. If the turned piece would overlap the stack or leave the well, the game tries a short kick left, right, or upward, including the two upward diagonals, and cancels the rotation if none of those fits. When a piece can no longer fall, it locks after 0.3 seconds. A successful move or rotation while it is resting resets that timer, up to eight times. A hard drop skips the wait and locks immediately. The ghost shows the lock position, and the Next box shows the single piece that will spawn afterward.

A filled horizontal line is deleted and everything above it drops down. One line scores 100, two lines score 300, three lines score 500, and four lines score 800. Clearing lines with back-to-back pieces builds a combo. The first clear in a streak scores only the line value. Each following clear, before a piece locks with no line removed, adds a bonus of 50 points multiplied by one less than the combo count: 50 on the second clear, 100 on the third, 150 on the fourth, and so on. A lock that clears nothing resets the combo. Soft drop adds 1 point for every row you move the piece down. Hard drop adds 2 points for every row it travels, then locks. Gravity itself does not add points. Every 10 lines raises the level by 1. At level 1 a piece falls one row per second. Each level shortens that interval by 70 milliseconds, down to a fastest pace of 80 milliseconds per row.

There is one endless mode. New Game and Continue are the same rules; Continue only restores the saved board. There is no hold queue, no second rotation direction, no stage select, and no inventory of items or power-ups. The only recovery is a single revive. The first time a new piece cannot spawn, the game pauses and offers a rewarded ad. Completing the ad removes the four highest rows that still contain blocks and resumes the same score and level. Ending the offer, or failing to finish the ad, finishes the run. If the well blocks again after that revive has been used, the run ends immediately. The results screen shows the score just played and the best score stored so far.

For a first run, follow the ghost, check Next, and hard-drop only after the column is correct. Keep the top of the stack even, and leave one vertical opening for the straight piece when a four-line clear is available. After that, the useful targets are a combo across several locks, a clean 800-point clear, and a best score that still climbs after the fall speed has tightened. Level 2 begins at 10 lines, and the 80-millisecond floor arrives once the level reaches 15, at 140 lines.