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Fish Mania

Fish Mania

WebGame

安装

分享

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Tic and Toe

Tic and Toe

What Is Wrong

What Is Wrong

狗狗找茬

狗狗找茬

鸡之战争:枪械合并

鸡之战争:枪械合并

Brainrot Ice Truck

Brainrot Ice Truck

兔子方块

兔子方块

spider patience

spider patience

Grow a Garden: Online  Offline

Grow a Garden: Online Offline

鸡蛋打砖块

鸡蛋打砖块

水豚方块掉落

水豚方块掉落

Cute Kitty Merge

Cute Kitty Merge

跳跳兔

跳跳兔

动物宝宝

动物宝宝

flappy Pig

flappy Pig

荒野狩猎冲突

荒野狩猎冲突

遗失之物 - 寻物游戏

遗失之物 - 寻物游戏

Tag Run

Tag Run

熊猫奔跑

熊猫奔跑

Egg Hunt Mania

Egg Hunt Mania

Whack em all

Whack em all

Tsunami Brainrots Online

Tsunami Brainrots Online

Soccer Merge

Soccer Merge

Catch the Apple

Catch the Apple

冲浪猫

冲浪猫

Rabbit Samurai

Rabbit Samurai

复活节拼图豪华版

复活节拼图豪华版

麻将可爱块

麻将可爱块

螃蟹与鱼

螃蟹与鱼

Farm: Merge Harvest

Farm: Merge Harvest

Power Badminton

Power Badminton

Bomby

Bomby

狗狗大逃亡

狗狗大逃亡

怪兽小队冲刺

怪兽小队冲刺

Brainrot Clicker

Brainrot Clicker

Worm Hunt

Worm Hunt

Hole Battle io

Hole Battle io

Emoji Drop Themes

Emoji Drop Themes

肌肉点击者 2

肌肉点击者 2

LinkLink

LinkLink

动物变身赛跑

动物变身赛跑

Gummy Blocks Battle

Gummy Blocks Battle

Drive Coin

Drive Coin

Pick Match

Pick Match

Water Sort - Collections

Water Sort - Collections

水豚烤串消消乐

水豚烤串消消乐

Frog Rush

Frog Rush

能量墙

能量墙

Birdy Rush

Birdy Rush

僵尸大屠杀

僵尸大屠杀

Spooky Link

Spooky Link

复活节麻将豪华版

复活节麻将豪华版

魔法记忆

魔法记忆

农场寻宝冒险

农场寻宝冒险

水果糖果合并

水果糖果合并

Spring Tile Master

Spring Tile Master

美味老虎机

美味老虎机

极地冒险

极地冒险

Monster Go

Monster Go

Kittygram

Kittygram

Drip Drop

Drip Drop

Bubbles Vs Blocks

Bubbles Vs Blocks

Sigil Seeker

Sigil Seeker

泡泡射手行星

泡泡射手行星

航海记忆挑战

航海记忆挑战

Maze Mania

Maze Mania

加法练习

加法练习

Candy Chain Master

Candy Chain Master

太空记忆

太空记忆

圣诞三重麻将

圣诞三重麻将

圣诞老人快跑

圣诞老人快跑

Cut it Puzzles

Cut it Puzzles

星际大战

星际大战

宝石水族馆

宝石水族馆

Dan Tan

Dan Tan

万圣节恐怖屠杀 1

万圣节恐怖屠杀 1

动物半身匹配

动物半身匹配

公共公园找茬

公共公园找茬

Drive Bomb

Drive Bomb

冬季九张牌

冬季九张牌

Turkey Twist Tetriz

Turkey Twist Tetriz

巫师麻将奇迹

巫师麻将奇迹

Numblocks Hunter

Numblocks Hunter

Gems Blitz

Gems Blitz

青蛙跳

青蛙跳

Insectaquest Adventures

Insectaquest Adventures

游戏介绍

Fish Mania

关于 Fish Mania

Fish Mania is a sideways ocean arcade shooter for browsers and mobile H5. You sit behind a seabed cannon, fire shells at fish crossing the screen, break their hit points, and collect gold when the net lands. Each round lasts three minutes. The pace is short and the feedback is immediate, so a session fits a quick break.

The setting is a busy shallow hunting ground. Small fish move through in groups. Mid-size fish, pufferfish, and jellyfish cut across the lanes. Every so often a shark or golden shark appears. The cannon sits at the bottom of the screen. Shells travel along your aim line and splash a net on impact. A beaten fish flips, then gold flies to the counter. The water is deep blue-green. Fish and cannons use 2D frame animation. The HUD uses painted wood plaques, an ammo tray, and skill buttons. The look is arcade, not realistic.

The fun is not endless clearing. It is spending three minutes well: ammo, aim, and the current goal. Tap empty water to turn and fire, or tap a fish to lock and track it. Thin fish arrive often and are good for gold and kill counts. Sharks and golden sharks pay more, but cheap shells run out fast if you spray them. The cannon has seven shell ranks. Damage rises with rank, and each rank has its own stock. The shop spends gold on shells. You can also watch an ad for basic shells, gold, or a skill charge. In a round you can use Freeze, Pierce, and Trident to change one burst of fire.

The game is for casual players who like short arcade rounds, light planning, and collectible progress. The first session only asks you to hold the screen and lock a fish. There is almost no control barrier. The real gap is ammo and goal choice. In the same three minutes, one player clears small fish for Catch 20, another waits for sharks, and another saves shells for the boss wave that arrives every 45 seconds. Gold, each shell rank, skill charges, lifetime catches, and log quests are saved on the device. The next calendar day grants another batch of rank-1 shells. Replay comes from the three rotating goals, the fish log and lifetime quests, seven shell ranks, and the timing of Freeze, Pierce, and Trident. There is no hidden second game mode.

如何在线玩 Fish Mania?

The game opens on the home screen. From there you can start a round, open the voyage log, enter the shop, or read help. Help states the basics: hold to shoot, tap a fish to lock, spend gold on shells, and finish the three-minute goal for a bonus. A new profile starts with 50 rank-1 shells. A login on a new calendar day grants 20 more rank-1 shells. If a lifetime quest in the log is already complete, its gold is paid when you return home. Tap play to enter the hunting ground. The cannon is ready, the right plaque shows the countdown and goal, and fish begin to swim along curved paths.

Controls are direct. Tap empty water to turn the cannon and fire once. Hold to keep aiming and auto-fire on a fixed interval. Tap a live fish to lock it; the cannon follows until the fish dies, escapes, or leaves the screen. Each shot spends one shell of the current cannon rank. When that rank is empty, the game switches to the next rank that still has stock. If all seven ranks are empty, an out-of-ammo prompt appears. You can watch an ad for rank-1 shells, buy a pack of the matching rank with gold, watch an ad for a ranked refill, or take a gold grant. You can pause at any time to resume, restock in the shop, or return home and settle the round early. Shooting is blocked while the shop, log, or help is open.

The core rule is hit points first, gold second. Each fish has a fixed life and gold value. Red, yellow, and lantern fish are common small targets: low life, low gold, highest spawn weight. Big red fish, rays, turtles, and conch jellyfish are mid targets. Pufferfish and jellyfish are thicker and pay more per fish. Sharks and golden sharks are bosses, with about 90 to 110 life, and pay 80 and 100 gold. Shell damage is 4 times the current cannon rank, so rank-7 shells spend far fewer shots on large fish. A normal shell drops a net at the hit and then disappears. A fish that leaves the screen along its curve is recycled and pays nothing. A new wave arrives about every two seconds, usually three fish. From the start of the round, a boss wave appears every 45 seconds: a shark or golden shark plus one regular fish.

A round is always three minutes. When the clock hits zero, the round ends. There is no extra life bar, and missing a fish does not fail the round on the spot. Win or miss is the current goal. Complete it and you get a clear stamp plus 30 bonus gold. Miss it and the miss stamp is shown, but gold, kills, and the best single catch from that round stay. Running out of shells does not force a result. You simply cannot fire until you refill, then you can play until time ends. Leaving for home mid-round also settles the current progress.

Score is the gold from fish you actually beat. Each kill adds that fish's gold, raises the round kill count and gold total, and adds one to the lifetime log. The result screen shows whether the goal was met, round gold, total kills, the highest single-fish gold, and the goal bonus. Gold buys rank-1 through rank-7 shell packs in the shop. Packs cost 20 to 140 gold and give 10 shells each. An ad grant gives 8 to 15 shells by rank, or 30 gold. Gold and shells persist for the next round.

Rounds do not change the rules. They rotate the goal. Goals cycle by session index: catch 20 fish of any kind, catch 3 sharks, or last the full 3:00. The first two track kills. The third tracks whether you stay through the timer. The right plaque shows time left and progress. A count goal marks complete when the number is reached. A survive goal tracks time already played. Spawn, shooting, and shop refills stay the same. What changes is whether you spend shells on small fish, hold them for sharks, or simply play the clock.

The tools are three in-round skills. Freeze starts with 1 charge and stops every fish for about three seconds, which helps focus fire or lock a boss. Pierce makes the next 5 shells keep going after a hit, so one shot can pass through several fish. Trident makes the next 3 shots fire a center shell plus two more at 18 degrees left and right. When a skill has no charges left, an ad button appears beside it and watching the ad grants 1 charge. Skills only fire while the round is playing. They do not fire during pause, pop-ups, or an ad.

New players should start with rank-1 shells on red, yellow, and lantern fish, and learn hold-to-fire plus tap-to-lock. If the goal is Catch 20 fish, clear small fish first. If it is Catch 3 sharks, save shells and wait for the 45-second boss wave before using mid or high ranks. Keep Freeze for the seconds a shark or golden shark enters. If you run dry, watch an ad for rank-1 shells instead of sitting empty until the result. Back on home, open the voyage log. Lifetime totals of 10 red fish, 30 fish of any kind, 5 sharks, and 3 golden sharks pay 20, 30, 50, and 60 gold. Completed quests are paid automatically.

The longer aim is to treat the three-minute clock and the seven shell ranks as one budget. Use low ranks for count and daily gold. Save rank-4 and above for pufferfish, jellyfish, and bosses. Use Pierce when fish line up on one shot path. Use Trident to cover a fan. Use Freeze after you lock a golden shark. The golden shark has the highest life and pays 100 gold, and it is also one of the richest log quests. Later rounds cycle the three goals, fill the log from dim to lit, and stock higher ranks. Players who last are not the ones who tap fastest. They are the ones who finish the current goal before the clock, and still leave shells and skills for the next round.