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Fish Mania

Fish Mania

WebGame

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Tic and Toe

Tic and Toe

O que há de errado

O que há de errado

Cães: Encontre as Diferenças

Cães: Encontre as Diferenças

Guerras de Galinhas Mesclar Armas

Guerras de Galinhas Mesclar Armas

Caminhão de Sorvete Brainrot

Caminhão de Sorvete Brainrot

Blocos de Coelho

Blocos de Coelho

spider patience

spider patience

Cultive um Jardim: Online  Offline

Cultive um Jardim: Online Offline

Quebra-Tijolos de Ovos

Quebra-Tijolos de Ovos

Bloco de Capivara Drop

Bloco de Capivara Drop

Gatinho Fofo Mesclado

Gatinho Fofo Mesclado

Pule, Coelhinho, Pule

Pule, Coelhinho, Pule

Bebês Animais

Bebês Animais

Porquinho Flappy

Porquinho Flappy

Caça Selvagem

Caça Selvagem

Coisas Perdidas - Objetos Escondidos

Coisas Perdidas - Objetos Escondidos

Execução de Tag

Execução de Tag

Panda Correndo

Panda Correndo

Caça aos Ovos Mania

Caça aos Ovos Mania

Acerte todos eles

Acerte todos eles

Tsunami de Brainrots Online

Tsunami de Brainrots Online

Fusão de Futebol

Fusão de Futebol

Pegue a Maçã

Pegue a Maçã

Gato Surfista

Gato Surfista

Coelho Samurai

Coelho Samurai

Quebra-cabeça de Páscoa Deluxe

Quebra-cabeça de Páscoa Deluxe

Peças Fofas de Mahjong

Peças Fofas de Mahjong

Caranguejo & Peixe

Caranguejo & Peixe

Fazenda: Merge Harvest

Fazenda: Merge Harvest

Badminton de Poder

Badminton de Poder

Bomby

Bomby

Fuga do Cão

Fuga do Cão

Monster Squad Rush

Monster Squad Rush

Clicker de Brainrot

Clicker de Brainrot

Caça ao Verme

Caça ao Verme

Batalha de Buracos io

Batalha de Buracos io

Temas de Queda de Emojis

Temas de Queda de Emojis

Muscle Clicker 2

Muscle Clicker 2

LinkLink

LinkLink

Corrida de Transformação Animal

Corrida de Transformação Animal

Blocos de Goma Batalha

Blocos de Goma Batalha

Drive Coin

Drive Coin

Escolher partida

Escolher partida

Water Sort - Coleções

Water Sort - Coleções

Espeto de Capivara Match

Espeto de Capivara Match

Corrida dos Sapos

Corrida dos Sapos

Parede de Energia

Parede de Energia

Birdy Rush

Birdy Rush

Massacre Zumbi

Massacre Zumbi

Link Assustador

Link Assustador

Easter Mahjong Deluxe

Easter Mahjong Deluxe

Memória Mágica

Memória Mágica

Aventura de Objetos Escondidos na Fazenda

Aventura de Objetos Escondidos na Fazenda

Doce de Fruta merge

Doce de Fruta merge

Mestre das Peças de Primavera

Mestre das Peças de Primavera

caça-níqueis delicioso

caça-níqueis delicioso

Aventura Ártica

Aventura Ártica

Monster Go

Monster Go

Kittygram

Kittygram

Ping Pung

Ping Pung

Bolhas Vs Blocos

Bolhas Vs Blocos

Buscador de Sigilos

Buscador de Sigilos

Atirador de Bolhas Planetas

Atirador de Bolhas Planetas

Desafio de Memória Marítima

Desafio de Memória Marítima

Labirinto Mania

Labirinto Mania

Prática de Adição

Prática de Adição

Mestre da Cadeia de Doces

Mestre da Cadeia de Doces

Memória de Espaço

Memória de Espaço

Mahjong Triplo de Natal

Mahjong Triplo de Natal

Corrida do Papai Noel

Corrida do Papai Noel

Quebra-cabeças Cut it

Quebra-cabeças Cut it

Batalhas Estelares

Batalhas Estelares

Aquário de Joias

Aquário de Joias

Dan Tan

Dan Tan

Massacre de Horror de Halloween

Massacre de Horror de Halloween

Metades de Animais Combinam

Metades de Animais Combinam

Diferenças entre Parques Públicos

Diferenças entre Parques Públicos

Bombardeio

Bombardeio

Nove Cartas de Inverno

Nove Cartas de Inverno

Torção de Peru Tetriz

Torção de Peru Tetriz

Maravilhas do Mahjong do Feiticeiro

Maravilhas do Mahjong do Feiticeiro

Caçador de Numblocks

Caçador de Numblocks

Gems Blitz

Gems Blitz

Pulo do Sapo

Pulo do Sapo

Aventuras Insecta

Aventuras Insecta

Introdução ao jogo

Sobre Fish Mania

Fish Mania is a sideways ocean arcade shooter for browsers and mobile H5. You sit behind a seabed cannon, fire shells at fish crossing the screen, break their hit points, and collect gold when the net lands. Each round lasts three minutes. The pace is short and the feedback is immediate, so a session fits a quick break.

The setting is a busy shallow hunting ground. Small fish move through in groups. Mid-size fish, pufferfish, and jellyfish cut across the lanes. Every so often a shark or golden shark appears. The cannon sits at the bottom of the screen. Shells travel along your aim line and splash a net on impact. A beaten fish flips, then gold flies to the counter. The water is deep blue-green. Fish and cannons use 2D frame animation. The HUD uses painted wood plaques, an ammo tray, and skill buttons. The look is arcade, not realistic.

The fun is not endless clearing. It is spending three minutes well: ammo, aim, and the current goal. Tap empty water to turn and fire, or tap a fish to lock and track it. Thin fish arrive often and are good for gold and kill counts. Sharks and golden sharks pay more, but cheap shells run out fast if you spray them. The cannon has seven shell ranks. Damage rises with rank, and each rank has its own stock. The shop spends gold on shells. You can also watch an ad for basic shells, gold, or a skill charge. In a round you can use Freeze, Pierce, and Trident to change one burst of fire.

The game is for casual players who like short arcade rounds, light planning, and collectible progress. The first session only asks you to hold the screen and lock a fish. There is almost no control barrier. The real gap is ammo and goal choice. In the same three minutes, one player clears small fish for Catch 20, another waits for sharks, and another saves shells for the boss wave that arrives every 45 seconds. Gold, each shell rank, skill charges, lifetime catches, and log quests are saved on the device. The next calendar day grants another batch of rank-1 shells. Replay comes from the three rotating goals, the fish log and lifetime quests, seven shell ranks, and the timing of Freeze, Pierce, and Trident. There is no hidden second game mode.

Como jogar Fish Mania online?

The game opens on the home screen. From there you can start a round, open the voyage log, enter the shop, or read help. Help states the basics: hold to shoot, tap a fish to lock, spend gold on shells, and finish the three-minute goal for a bonus. A new profile starts with 50 rank-1 shells. A login on a new calendar day grants 20 more rank-1 shells. If a lifetime quest in the log is already complete, its gold is paid when you return home. Tap play to enter the hunting ground. The cannon is ready, the right plaque shows the countdown and goal, and fish begin to swim along curved paths.

Controls are direct. Tap empty water to turn the cannon and fire once. Hold to keep aiming and auto-fire on a fixed interval. Tap a live fish to lock it; the cannon follows until the fish dies, escapes, or leaves the screen. Each shot spends one shell of the current cannon rank. When that rank is empty, the game switches to the next rank that still has stock. If all seven ranks are empty, an out-of-ammo prompt appears. You can watch an ad for rank-1 shells, buy a pack of the matching rank with gold, watch an ad for a ranked refill, or take a gold grant. You can pause at any time to resume, restock in the shop, or return home and settle the round early. Shooting is blocked while the shop, log, or help is open.

The core rule is hit points first, gold second. Each fish has a fixed life and gold value. Red, yellow, and lantern fish are common small targets: low life, low gold, highest spawn weight. Big red fish, rays, turtles, and conch jellyfish are mid targets. Pufferfish and jellyfish are thicker and pay more per fish. Sharks and golden sharks are bosses, with about 90 to 110 life, and pay 80 and 100 gold. Shell damage is 4 times the current cannon rank, so rank-7 shells spend far fewer shots on large fish. A normal shell drops a net at the hit and then disappears. A fish that leaves the screen along its curve is recycled and pays nothing. A new wave arrives about every two seconds, usually three fish. From the start of the round, a boss wave appears every 45 seconds: a shark or golden shark plus one regular fish.

A round is always three minutes. When the clock hits zero, the round ends. There is no extra life bar, and missing a fish does not fail the round on the spot. Win or miss is the current goal. Complete it and you get a clear stamp plus 30 bonus gold. Miss it and the miss stamp is shown, but gold, kills, and the best single catch from that round stay. Running out of shells does not force a result. You simply cannot fire until you refill, then you can play until time ends. Leaving for home mid-round also settles the current progress.

Score is the gold from fish you actually beat. Each kill adds that fish's gold, raises the round kill count and gold total, and adds one to the lifetime log. The result screen shows whether the goal was met, round gold, total kills, the highest single-fish gold, and the goal bonus. Gold buys rank-1 through rank-7 shell packs in the shop. Packs cost 20 to 140 gold and give 10 shells each. An ad grant gives 8 to 15 shells by rank, or 30 gold. Gold and shells persist for the next round.

Rounds do not change the rules. They rotate the goal. Goals cycle by session index: catch 20 fish of any kind, catch 3 sharks, or last the full 3:00. The first two track kills. The third tracks whether you stay through the timer. The right plaque shows time left and progress. A count goal marks complete when the number is reached. A survive goal tracks time already played. Spawn, shooting, and shop refills stay the same. What changes is whether you spend shells on small fish, hold them for sharks, or simply play the clock.

The tools are three in-round skills. Freeze starts with 1 charge and stops every fish for about three seconds, which helps focus fire or lock a boss. Pierce makes the next 5 shells keep going after a hit, so one shot can pass through several fish. Trident makes the next 3 shots fire a center shell plus two more at 18 degrees left and right. When a skill has no charges left, an ad button appears beside it and watching the ad grants 1 charge. Skills only fire while the round is playing. They do not fire during pause, pop-ups, or an ad.

New players should start with rank-1 shells on red, yellow, and lantern fish, and learn hold-to-fire plus tap-to-lock. If the goal is Catch 20 fish, clear small fish first. If it is Catch 3 sharks, save shells and wait for the 45-second boss wave before using mid or high ranks. Keep Freeze for the seconds a shark or golden shark enters. If you run dry, watch an ad for rank-1 shells instead of sitting empty until the result. Back on home, open the voyage log. Lifetime totals of 10 red fish, 30 fish of any kind, 5 sharks, and 3 golden sharks pay 20, 30, 50, and 60 gold. Completed quests are paid automatically.

The longer aim is to treat the three-minute clock and the seven shell ranks as one budget. Use low ranks for count and daily gold. Save rank-4 and above for pufferfish, jellyfish, and bosses. Use Pierce when fish line up on one shot path. Use Trident to cover a fan. Use Freeze after you lock a golden shark. The golden shark has the highest life and pays 100 gold, and it is also one of the richest log quests. Later rounds cycle the three goals, fill the log from dim to lit, and stock higher ranks. Players who last are not the ones who tap fastest. They are the ones who finish the current goal before the clock, and still leave shells and skills for the next round.