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Fish Mania

Fish Mania

WebGame

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Tic and Toe

Tic and Toe

Qu'est-ce qui ne va pas

Qu'est-ce qui ne va pas

Chiens : trouvez les différences

Chiens : trouvez les différences

Chicken Wars : Fusion d'armes

Chicken Wars : Fusion d'armes

Camion de glaces "brainrot"

Camion de glaces "brainrot"

Bunny Blox

Bunny Blox

spider patience

spider patience

Cultivez un jardin : En ligne  Hors ligne

Cultivez un jardin : En ligne Hors ligne

Casse-briques aux œufs

Casse-briques aux œufs

Chute de blocs Capybara

Chute de blocs Capybara

Joli chaton à fusionner

Joli chaton à fusionner

Saute petit lapin saute

Saute petit lapin saute

Bébés animaux

Bébés animaux

Cochon volant

Cochon volant

Chasse sauvage

Chasse sauvage

Objets perdus - Objets cachés

Objets perdus - Objets cachés

Exécution du tag

Exécution du tag

Panda en train de courir

Panda en train de courir

Chasse aux œufs folle

Chasse aux œufs folle

Frappez-les tous

Frappez-les tous

Tsunami Brainrots

Tsunami Brainrots

Fusion Football

Fusion Football

Attrapez la pomme

Attrapez la pomme

Chat surfeur

Chat surfeur

Lapin Samouraï

Lapin Samouraï

Puzzle de Pâques Deluxe

Puzzle de Pâques Deluxe

Tuiles Mahjong Mignonnes

Tuiles Mahjong Mignonnes

Crabe & Poisson

Crabe & Poisson

Ferme : Fusion et Récolte

Ferme : Fusion et Récolte

Badminton puissant

Badminton puissant

Bomby

Bomby

Évasion de chien

Évasion de chien

Monster Squad Rush

Monster Squad Rush

Clicker de cerveaux pourris

Clicker de cerveaux pourris

Chasse au ver

Chasse au ver

Bataille de trous io

Bataille de trous io

Thèmes de chute d'émojis

Thèmes de chute d'émojis

Muscle Clicker 2

Muscle Clicker 2

Lien
Lien

Lien Lien

Course de transformation animale

Course de transformation animale

Gummy Blocks Battle

Gummy Blocks Battle

Drive Coin

Drive Coin

Choisir un match

Choisir un match

Water Sort - Collections

Water Sort - Collections

Brochette de capybara

Brochette de capybara

Ruée des grenouilles

Ruée des grenouilles

Mur d'alimentation

Mur d'alimentation

Birdy Rush

Birdy Rush

Massacre de zombies

Massacre de zombies

Lien effrayant

Lien effrayant

Mahjong de Pâques Deluxe

Mahjong de Pâques Deluxe

Mémoire magique

Mémoire magique

Aventure à la ferme d'objets cachés

Aventure à la ferme d'objets cachés

Fusion de bonbons aux fruits

Fusion de bonbons aux fruits

Maître des tuiles de printemps

Maître des tuiles de printemps

machine à sous gourmande

machine à sous gourmande

Aventure arctique

Aventure arctique

Monster Go

Monster Go

Kittygram

Kittygram

Goutte à goutte

Goutte à goutte

Bulles contre blocs

Bulles contre blocs

Chercheur de sceaux

Chercheur de sceaux

Bubble Shooter Planètes

Bubble Shooter Planètes

Défi de mémoire maritime

Défi de mémoire maritime

Mania des labyrinthes

Mania des labyrinthes

Exercice d'addition

Exercice d'addition

Maître de la chaîne de bonbons

Maître de la chaîne de bonbons

Mémoire spatiale

Mémoire spatiale

Triple Mahjong de Noël

Triple Mahjong de Noël

Course du Père Noël

Course du Père Noël

Coupez-le Puzzles

Coupez-le Puzzles

Batailles stellaires

Batailles stellaires

Aquarium Jewel

Aquarium Jewel

Dan Tan

Dan Tan

Massacre d'horreur d'Halloween

Massacre d'horreur d'Halloween

Associer les moitiés d'animaux

Associer les moitiés d'animaux

Différences entre parcs publics

Différences entre parcs publics

Bombe de route

Bombe de route

Neuf cartes d'hiver

Neuf cartes d'hiver

Tourbillon de dinde Tetris

Tourbillon de dinde Tetris

Merveilles du Mahjong des Sorciers

Merveilles du Mahjong des Sorciers

Chasseur de Numblocks

Chasseur de Numblocks

Gems Blitz

Gems Blitz

Saut de grenouille

Saut de grenouille

Aventures Insectaquest

Aventures Insectaquest

Présentation du jeu

À propos de Fish Mania

Fish Mania is a sideways ocean arcade shooter for browsers and mobile H5. You sit behind a seabed cannon, fire shells at fish crossing the screen, break their hit points, and collect gold when the net lands. Each round lasts three minutes. The pace is short and the feedback is immediate, so a session fits a quick break.

The setting is a busy shallow hunting ground. Small fish move through in groups. Mid-size fish, pufferfish, and jellyfish cut across the lanes. Every so often a shark or golden shark appears. The cannon sits at the bottom of the screen. Shells travel along your aim line and splash a net on impact. A beaten fish flips, then gold flies to the counter. The water is deep blue-green. Fish and cannons use 2D frame animation. The HUD uses painted wood plaques, an ammo tray, and skill buttons. The look is arcade, not realistic.

The fun is not endless clearing. It is spending three minutes well: ammo, aim, and the current goal. Tap empty water to turn and fire, or tap a fish to lock and track it. Thin fish arrive often and are good for gold and kill counts. Sharks and golden sharks pay more, but cheap shells run out fast if you spray them. The cannon has seven shell ranks. Damage rises with rank, and each rank has its own stock. The shop spends gold on shells. You can also watch an ad for basic shells, gold, or a skill charge. In a round you can use Freeze, Pierce, and Trident to change one burst of fire.

The game is for casual players who like short arcade rounds, light planning, and collectible progress. The first session only asks you to hold the screen and lock a fish. There is almost no control barrier. The real gap is ammo and goal choice. In the same three minutes, one player clears small fish for Catch 20, another waits for sharks, and another saves shells for the boss wave that arrives every 45 seconds. Gold, each shell rank, skill charges, lifetime catches, and log quests are saved on the device. The next calendar day grants another batch of rank-1 shells. Replay comes from the three rotating goals, the fish log and lifetime quests, seven shell ranks, and the timing of Freeze, Pierce, and Trident. There is no hidden second game mode.

Comment jouer à Fish Mania en ligne ?

The game opens on the home screen. From there you can start a round, open the voyage log, enter the shop, or read help. Help states the basics: hold to shoot, tap a fish to lock, spend gold on shells, and finish the three-minute goal for a bonus. A new profile starts with 50 rank-1 shells. A login on a new calendar day grants 20 more rank-1 shells. If a lifetime quest in the log is already complete, its gold is paid when you return home. Tap play to enter the hunting ground. The cannon is ready, the right plaque shows the countdown and goal, and fish begin to swim along curved paths.

Controls are direct. Tap empty water to turn the cannon and fire once. Hold to keep aiming and auto-fire on a fixed interval. Tap a live fish to lock it; the cannon follows until the fish dies, escapes, or leaves the screen. Each shot spends one shell of the current cannon rank. When that rank is empty, the game switches to the next rank that still has stock. If all seven ranks are empty, an out-of-ammo prompt appears. You can watch an ad for rank-1 shells, buy a pack of the matching rank with gold, watch an ad for a ranked refill, or take a gold grant. You can pause at any time to resume, restock in the shop, or return home and settle the round early. Shooting is blocked while the shop, log, or help is open.

The core rule is hit points first, gold second. Each fish has a fixed life and gold value. Red, yellow, and lantern fish are common small targets: low life, low gold, highest spawn weight. Big red fish, rays, turtles, and conch jellyfish are mid targets. Pufferfish and jellyfish are thicker and pay more per fish. Sharks and golden sharks are bosses, with about 90 to 110 life, and pay 80 and 100 gold. Shell damage is 4 times the current cannon rank, so rank-7 shells spend far fewer shots on large fish. A normal shell drops a net at the hit and then disappears. A fish that leaves the screen along its curve is recycled and pays nothing. A new wave arrives about every two seconds, usually three fish. From the start of the round, a boss wave appears every 45 seconds: a shark or golden shark plus one regular fish.

A round is always three minutes. When the clock hits zero, the round ends. There is no extra life bar, and missing a fish does not fail the round on the spot. Win or miss is the current goal. Complete it and you get a clear stamp plus 30 bonus gold. Miss it and the miss stamp is shown, but gold, kills, and the best single catch from that round stay. Running out of shells does not force a result. You simply cannot fire until you refill, then you can play until time ends. Leaving for home mid-round also settles the current progress.

Score is the gold from fish you actually beat. Each kill adds that fish's gold, raises the round kill count and gold total, and adds one to the lifetime log. The result screen shows whether the goal was met, round gold, total kills, the highest single-fish gold, and the goal bonus. Gold buys rank-1 through rank-7 shell packs in the shop. Packs cost 20 to 140 gold and give 10 shells each. An ad grant gives 8 to 15 shells by rank, or 30 gold. Gold and shells persist for the next round.

Rounds do not change the rules. They rotate the goal. Goals cycle by session index: catch 20 fish of any kind, catch 3 sharks, or last the full 3:00. The first two track kills. The third tracks whether you stay through the timer. The right plaque shows time left and progress. A count goal marks complete when the number is reached. A survive goal tracks time already played. Spawn, shooting, and shop refills stay the same. What changes is whether you spend shells on small fish, hold them for sharks, or simply play the clock.

The tools are three in-round skills. Freeze starts with 1 charge and stops every fish for about three seconds, which helps focus fire or lock a boss. Pierce makes the next 5 shells keep going after a hit, so one shot can pass through several fish. Trident makes the next 3 shots fire a center shell plus two more at 18 degrees left and right. When a skill has no charges left, an ad button appears beside it and watching the ad grants 1 charge. Skills only fire while the round is playing. They do not fire during pause, pop-ups, or an ad.

New players should start with rank-1 shells on red, yellow, and lantern fish, and learn hold-to-fire plus tap-to-lock. If the goal is Catch 20 fish, clear small fish first. If it is Catch 3 sharks, save shells and wait for the 45-second boss wave before using mid or high ranks. Keep Freeze for the seconds a shark or golden shark enters. If you run dry, watch an ad for rank-1 shells instead of sitting empty until the result. Back on home, open the voyage log. Lifetime totals of 10 red fish, 30 fish of any kind, 5 sharks, and 3 golden sharks pay 20, 30, 50, and 60 gold. Completed quests are paid automatically.

The longer aim is to treat the three-minute clock and the seven shell ranks as one budget. Use low ranks for count and daily gold. Save rank-4 and above for pufferfish, jellyfish, and bosses. Use Pierce when fish line up on one shot path. Use Trident to cover a fan. Use Freeze after you lock a golden shark. The golden shark has the highest life and pays 100 gold, and it is also one of the richest log quests. Later rounds cycle the three goals, fill the log from dim to lit, and stock higher ranks. Players who last are not the ones who tap fastest. They are the ones who finish the current goal before the clock, and still leave shells and skills for the next round.